Today I was cleaning through some old files on my computer and I came across my first ever job application code challenge. It was for a game development company in July 2015.
I ended up getting the contract but not accepting. I thought it was interesting enough to put out there.
The end result was a quick and dirty endless "runner" called 3 rails 😂
The instructions I received were as follows:
Create an Endless runner, in keeping with these restrictions:
- Built using Unity 5 and written in C#
- Use any pre-made 3D models and animation you wish (e.g., the animated "Ethan" character in Unity 5's standard "Characters" package)
- Generate the level procedurally
- Building the level out of Unity's untextured primitives is expected (anything more advanced is optional)
- You must be able to restart the game and chase your previous score
- Your player must be able to die / lose / fail
- All supplied code must be written by yourself within the 8 hours
We are looking for:
- A fun game, that demonstrates an understanding of "game feel" / "juice" / "screen shake"
- Understanding of Unity, including animation, user interaction, manipulating 3D models in Unity.
- Structure of code
- Spend up to 8 hours. If you reach 8 hours, document what is missing and submit.
- Submit your source Unity 5 project and a playable build (bonus points for WebGL or iOS)
Here is a mac build.
Controls are ← and →, mouse for menu.
The game was provided for macOS, WebGL and Android. Unfortunately I didn't have an iOS device available.
If there is any interest I can also do a dump of the source code.
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